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Dungeon siege 2 spell dps
Dungeon siege 2 spell dps










dungeon siege 2 spell dps
  1. #Dungeon siege 2 spell dps full
  2. #Dungeon siege 2 spell dps plus

It just feels good having it, plus, I have the intelligence, so why not?

dungeon siege 2 spell dps

It requires 12 intelligence and it's magical property only works for physical attacks. My next stop was to retrieve the Puller Staff from the side crypt. So I danced, tempted the best I could, and punished every stopping wolf with my tiny shocking power until they dropped dead.

#Dungeon siege 2 spell dps full

Now, if I were a combat mage, full of heavy hitting fireshot power, I'd make my stand on the regenerating shrine and focus the small wolves down to balance the gain/loss out the fastest way possible.īut alas, I'm a nature magician with a tiny peck for a punch. First side-trip is the alpha wolf near the healing shrine. Apprentices are scouts who can attack from range and always hit, using the same zap as you do.Įnter the forest, towards the crypt. Wolves took 4-6 hits (18 hp, and zap only does 3-5 damage), have the same front-loaded attack animation that makes tempting impossible, but luckily, they aren't very fast and tend to stop to growl at you, so compa could dance around them with minimal damage taken. Just in time, as Apprentices and Wolves turned up. Shortly outside Edgaar's house, Compa leveled to two, which finally put the phrak into one-hit-kill range, and scouts to mostly too, but sometimes three. With Altan's, my defense was 25, somewhat safe, with my health sitting on 63, but the Torn Leather put it up to 31 Def, a better than 20% boost, and lost only a meager 5, less than 10% HP in the process, resulting in a net 10% survivability gain. Tip: when comparing armor with better defense to an armor with more +Health: Compare the armor percentage boost to the health percentage boost. Brankar's cronies ate my first nine zaps, then Compa put him out of misery, and I gained gloves, boots, and a better armor (Torn Leather 16def) than altan's leather (10Def +5Health) out of this struggle. It is always good to go in there, as there is usually a staff or some decent gear to fill out your slots, if you haven't already. Then it was time to do the first sidequest, Edgaar's Basement. I did my usual starting routine, killing everything by the small lake, and grabbed Altan's Leather from the bear, who was as usual laughably easy when one has ranged firepower (even if that firepower is rather meek).

#Dungeon siege 2 spell dps plus

It is fast, the attack check is at the beginning of the attack animation, rather than mid or end, so tempting them is more or less a crapshoot, and it has the same health, plus better armor than the scouts. The strongest enemy was unsurprisingly the krug dog.

dungeon siege 2 spell dps

Scavengers took a few hits, the Farm Skrubb a bit more at the bridge, but once through, she was soon level 1 putting scavengers firmly down to two-hits, scouts to three, phrak to 1-2 and phrak piercers to 1, and Snappers don't get a mention because there are so few of them. I named my nature mage Compa, after the friendly nurse-to-be with a giant hypodermic needle from the Hyperdimension Neptunia jrpg-series, since it's been a habit of me to name my latest game toons after characters from that game/anime.Ĭompa started level 0 the same way as most other nature mages: Killed the first krug with a knife, grabbed and equipped Zap, and kept zapping everything she came across. It wasn't until this february that I could at last overcome that feeling, and that was in D2) I'd worry over the possibility of screwing up my gold and getting hosed by poor drops until I couldn't play anymore. (It's also the reason all my single-player parties halted. Naturally, this game is a Single Pass Full Clear run, thanks to the non-respawning enemies. Right now she's in Glitterdelve, ready to enter the mines. For a reasonable goal, I aimed to get my solo NM to at least the traveler's camp, or the eastern swamp. So when I picked this game up again in this june/july, trying this class, solo, just felt like a good idea to me. It's problem was the low damage, which made it hard to balance my XP out with my more dps-oriented party members. There was one skill I avoided all times before, and it was the doom of a single-player attempt back in 2013. Interestingly, I never played a single player game to completion after I first finished back in 2002. I played this game since I was eight, on and off for a decade and a half by now, leveling multiple multiplayer characters to and deep into veteran levels, even doing a solo melee character which was by far the hardest for me, since melee characters get to struggle with the dicey melee system where your attacks can whiff more often than they contact for the first half of the game, not to mention the tough melee enemies they have to trade blows with, that other characters can completely negate by tempting and running circles around them.












Dungeon siege 2 spell dps